Comparison of Pixel-based Position Input and Direct Acceleration Input for Virtual Stick Balancing Tests

Authors

  • Balazs A. Kovacs
    Affiliation

    Department of Applied Mechanics, Faculty of Mechanical Engineering, Budapest University of Technology and Economics, 5 Műegyetem rkp., H-1111 Budapest, Hungary; MTA-BME Lendület Human Balancing Research Group, 5 Műegyetem rkp., H-1111 Budapest, Hungary

  • Tamas Insperger
    Affiliation

    Department of Applied Mechanics, Faculty of Mechanical Engineering, Budapest University of Technology and Economics, 5 Műegyetem rkp., H-1111 Budapest, Hungary; MTA-BME Lendület Human Balancing Research Group, 5 Műegyetem rkp., H-1111 Budapest, Hungary

https://doi.org/10.3311/PPme.13507

Abstract

A virtual stick balancing environment is developed using a computer mouse as input device. The development process is presented both on the hardware and software level. Two possible concepts are suggested to obtain the acceleration of the input device: discrete differentiation of the cursor position measured in pixels on the screen and by direct measurements via an Inertial Measurement Unit (IMU). The comparison of the inputs is carried out with test measurements using a crank mechanism. The measured signals are compared to the prescribed motion of the mechanism and it is shown that the IMU-based input signal fits better to the prescribed motion than the pixel-based input signal. The pixel-based input can also be applied after additional filtering, but this presents an extra computational delay in the feedback loop.

Keywords:

human balance, human-computer interaction, virtual environment, inverted pendulum, reaction delay

Published Online

2020-04-24

How to Cite

Kovacs, B. A., Insperger, T. “Comparison of Pixel-based Position Input and Direct Acceleration Input for Virtual Stick Balancing Tests”, Periodica Polytechnica Mechanical Engineering, 64(2), pp. 120–127, 2020. https://doi.org/10.3311/PPme.13507

Issue

Section

Articles