3D Object Detection and Scene Optimization for Tangible Augmented Reality

Authors

  • Márton Szemenyei
    Affiliation

    Department of Control Engineering and Information Technology, Faculty of Electrical Engineering and Informatics, Budapest University of Technology and Economics, H-1521 Budapest, P.O.B. 91, Hungary

  • Ferenc Vajda
    Affiliation

    Department of Control Engineering and Information Technology, Faculty of Electrical Engineering and Informatics, Budapest University of Technology and Economics, H-1521 Budapest, P.O.B. 91, Hungary

https://doi.org/10.3311/PPee.10482

Abstract

Object recognition in 3D scenes is one of the fundamental tasks in computer vision. It is used frequently in robotics or augmented reality applications [1]. In our work we intend to apply 3D shape recognition to create a Tangible Augmented Reality system that is able to pair virtual and real objects in natural indoors scenes. In this paper we present a method for arranging virtual objects in a real-world scene based on primitive shape graphs. For our scheme, we propose a graph node embedding algorithm for graphs with vectorial nodes and edges, and genetic operators designed to improve the quality of the global setup of virtual objects. We show that our methods improve the quality of the arrangement significantly.

Keywords:

object detection, tangible user interfaces, graph node embedding, genetic optimization

Published Online

2018-05-23

How to Cite

Szemenyei, M., Vajda, F. “3D Object Detection and Scene Optimization for Tangible Augmented Reality”, Periodica Polytechnica Electrical Engineering and Computer Science, 62(2), pp. 25–37, 2018. https://doi.org/10.3311/PPee.10482

Issue

Section

Articles